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The Beginner’s Guide to Animation in Unity (v5 to v2020+)

(12 customer reviews)
Product is rated as #65 in category Development

What you’ll learn

  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • import third party animated assets into Unity and set up animation controllers.
  • write C# code to dynamically control animations through user interaction.
  • explore the use of inverse kinematics in humanoid rigs.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.

The Beginner’s Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don’t need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time.

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:

  • new challenges and projects
  • blending animations to create strafe sets
  • adjusting curves
  • designing a character and the placing of motion capture with free third-party tools

Learn how to animate and work with:

  • the mecanim timeline
  • curve and keyframe editors
  • animation events that trigger code
  • root motion
  • imported animations created in third party packages
  • animation state machines

Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

Who this course is for:

  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.

12 reviews for The Beginner’s Guide to Animation in Unity (v5 to v2020+)

4.5 out of 5
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  1. Donald Spence

    I have learnt a lot in such a short time, there is something about the way the lessons are being taught, makes it easier for me to understand. A truly great course for beginner’s.

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  2. Aissam Lamridi

    I wished there would be a section dedicated to active ragdolls as it is a hot animation topic rightnow but I didnt ..
    I hope you add it if it’s possible ..
    I really appreciate and enjoyed all the content tho..

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  3. Carlos Latorre

    I would rate 5 stars if the climbing part was straightfoward like the other sections… besides that really good course and it seems to desire an focused one for IK

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  4. Gabriel Campbell

    pretty much everything you need to know about animating in unity

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  5. Pierce F. Krouse

    This course covers the subject very well for beginners. The material is complete, and Penny’s lectures are very clear. I learned quite a lot. Note that this course was created a while back, but Penny has done a good job of keeping it updated. Given the fast pace of software product development, it is not surprising that some of the information toward the end of this course is a little out of sync (Adobe Fuse), but it was easy enough to sort out. In short, if you are considering this course, keep an eye out for Makehuman community edition, and Between them, you can create humanoid characters, rig them, and get existing animations for them, allowing you to work effectively on this course. They are all free/open source, so you won’t have to buy anything extra.

    Again, good course, glad I took it, and I am *much* further along now.

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  6. Otman Ouali

    I really enjoyed this course. The content is very interesting and opens up a world of possibilities to play around with ideas and achieve visions you have in your mind. Will be going through this course again in the future to enforce the learning more and more and looking forward to any updates. Thank you Penny for the awesome content ?

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  7. Andrew Tucker

    Tons of hands on with very generous amount of content and resources to work with…including start and end scenes which is super helpful.
    I thought I knew most of this stuff but have learned a ton of practical detail and ways to apply….and solve issues.
    Penny is for real.. 🙂

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  8. Lawrence H Koestler

    Well put together. Thank you.

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  9. James Kwon Lee

    It’s a great course overall. The only thing that would’ve made it better is if there were TA’s or instructors that actively respond to questions. But the course material is really good and well-updated.

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  10. John Dymale

    There’s a lot of good info in here; however, when updating to the newer version of Unity, a minimal effort was made. It seems disjointed, sections seem to start midsentence, and not all of the downloads contain what was described in the lecture.
    The most annoying part, as in working with triggers, are where you’re just told to “type this in” with no explanation of the concepts. It feels like she got tired of the whole thing about here

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  11. Joshua Brunson

    Course is fantastic. Instructor is very well spoken, great pace, easy tutorials, and doesn’t talk too much about herself and unrelated stuff. Overall great instructor. Highly recommend if you want to learn the material and not struggle.

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  12. Jeffrey Miller

    After completing the course and having some time away from it… I realize how much I learned from this course. It doesn’t cover all of the most advanced topics, but it is more than enough to get you up and going with your 3D game ideas.

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    The Beginner’s Guide to Animation in Unity (v5 to v2020+)
    The Beginner’s Guide to Animation in Unity (v5 to v2020+)


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